Christopher DiCarlo

EXPERIENCE

Infosys - Tech Support Associate

July 2022 – Present

  • Used Java and Spring Tools to develop the backend of web applications

  • Worked as part of a larger team to develop a website for company use

  • Used advanced java programming, microservices, MVC design, and SQL databases

Canopy Sim - VR Skydiving Game

January 2021 - June 2021

  • Freelance Unity C# Programmer developing for a published game on the Oculus Store

  • Independently developed major features writing code with the guidance of the project’s creator

  • Developed complex physics simulations and interfaces utilizing the Oculus Rift

  • Used Git and Github to backup and collaborate on the project with other developers

Auxin Games — Unity Developer for Infection Defense Game

August 2020 – May 2021 

  • Freelance Unity C# programmer developing educational game for schools about the immune system 

  • Worked with existing code to fix bugs, developed new code, added new features, updated UI, and integrated new art assets 

  • Worked to the client’s specifications and attended regular video conferences to discuss the game direction and new features 

  • Deployed to WebGL

Cybernautics — VR Game Developer 

May 2019 - PRESENT 

  • Created Cybernautics company to pursue XR App development 

  • Created and published Air Hockey VR game to the Oculus store, which has presently sold 400+ copies 

  • Accepted to exclusive Oculus Start Program by Facebook, and currently participating in the program, which provides programmers with exclusive support and resources to develop for Oculus VR 

  • As an Oculus Start Program member, was provided complimentary invitation to the Oculus Connect 6 Conference in San Jose. Attended conference in September 2019 to learn the latest techniques in developing apps for Oculus, understand future direction of Oculus, and engage with other VR developers. 

  • Currently developing new VR programs, including a Note Taking app, an immersive app for learning human anatomy, and other productivity-based XR apps 

EDUCATION

Apprentice Now

April 2022 – June 2022

  • Accelerated program in Java, Spring Tools, SQL, and React

Bridgewater State University

September 2021 – April 2022

  • Courses in Math and Physics as a part-time student

EDX 

March 2020 – April 2020 

  • Several online courses completed with EDX including: 

CS50's Introduction to Computer Science

  • Introductory course on low-level computer science and programming using C. 

AI Chatbots without programming 

  • Work with IBM Watson to build, analyze, deploy and monetize chatbots. 

AI Applications with Watson 

  • Learned how to extend IBM Watson chatbot functionality with other IBM AI tools such as tone analyzer and personality insights to make use of big data repositories. 

Introduction to Watson AI 

  • Course covered all the fundamentals of IBM Watson AI and machine learning. 

AI for Everyone: Master the Basics 

  • Covered an overview of AI concepts such as machine learning, deep learning and neural networks. 

Introduction to Data Science 

  • Introduced all the fundamentals needed to enter into Data Science. 

Data Science Tools 

  • Overviewed many of the most popular tools and languages for working with data science and databases. 

Udacity 

Several online courses completed with Udacity including: 

Introduction to Deep Learning with Pytorch 

November 2019 - December 2019 

  • Course introduced AI concepts and covered the basics of developing deep learning neural networks using Pytorch 

VR High Immersion Developer - Nanodegree 

December 2018 - April 2019 

  • Completed Nanodegree program sponsored and taught by Google 

  • Continuing from the VR Foundations course, learned the latest philosophies for working with PCVR 

  • Focused on emphasizing comfort and performance while making an enjoyable VR experience 

  • Completed capstone VR project 

VR Foundations - Nanodegree 

November 2018 - December 2018 

  • Completed course focused on basics of designing and developing VR for smartphones using Unity 

Udemy — C# Unity Developer 2D 

May 2018 - August 2018 

  • Learned basics of programming in C# and used Unity Game Engine to develop basic games 

DePaul University — Computer Science 

September 2016 -  Spring 2018 

  • Full-time student in Chicago for two years, majoring in Computer Science. Classes included Intro to Programming, Python, Ethics in Technology, and Technical Writing. 

Mansfield High School 

September 2012 - May 2016 

  • Received high school diploma 

19 Elmwood Ct 

Mansfield, MA 02048 

(508) 562-2736 

cdicarlo28@gmail.com 

SKILLS & INTEREST

  • ​XR Design

  • ​Unity3D

  • Programming languages include C#, Python, Java, Javascript, HTML, CSS

  • Object Oriented Design

  • Git Version Control

  • Unity Shader Graph

  • Unity VFX Graph

  • Unity URP / HDRP

  • Metaverse

  • Blockchain

  • Decentralized Technology

  • Procedural Generation

  • 3D Modelling

  • Photogrammetry

  • 3D Printing

  • Robotics

  • Prototyping

  • Machine Learning

  • Azure Development